void eyeDraw(int _w, int _h){
int xs =_w/2;
int ys = _h/2;
int sl = 1;
int sh = 10;
int y = 0;
glBegin(GL_TRIANGLE_STRIP);
/*
for (int i =0;i< sl; i++){

y = sh *sin((PI/2)*i);

if (i> sl/2){
sh = sh--;}else{sh++;}

glVertex2i(xs +i,ys +y);
}
*/

glVertex2i(xs,ys); // A
glVertex2i((xs+(1*sh)),(ys + (8*sl)));
glVertex2i((xs+(2*sh)),(ys - (14*sl)));
glVertex2i((xs+(3*sh)),(ys + (34*sl)));
glVertex2i((xs+(4*sh)),(ys - (30*sl)));
glVertex2i((xs+(5*sh)),(ys + (55*sl)));
glVertex2i((xs+(6*sh)),(ys - (42*sl)));
glVertex2i((xs+(7*sh)),(ys + (66*sl)));
glVertex2i((xs+(8*sh)),(ys - (50*sl)));
glVertex2i((xs+(9*sh)),(ys + (68*sl)));
glVertex2i((xs+(10*sh)),(ys - (59*sl)));
glVertex2i((xs+(11*sh)),(ys + (70*sl)));
glVertex2i((xs+(12*sh)),(ys - (60*sl)));
glVertex2i((xs+(13*sh)),(ys + (70*sl)));
glVertex2i((xs+(14*sh)),(ys - (60*sl)));
glVertex2i((xs+(15*sh)),(ys + (70*sl)));
glVertex2i((xs+(16*sh)),(ys - (60*sl)));
glVertex2i((xs+(17*sh)),(ys + (70*sl)));
glVertex2i((xs+(18*sh)),(ys - (60*sl)));
glVertex2i((xs+(19*sh)),(ys + (67*sl)));
glVertex2i((xs+(20*sh)),(ys - (54*sl)));
glVertex2i((xs+(21*sh)),(ys + (60*sl)));
glVertex2i((xs+(22*sh)),(ys - (50*sl)));
glVertex2i((xs+(23*sh)),(ys + (54*sl)));
glVertex2i((xs+(24*sh)),(ys - (45*sl)));
glVertex2i((xs+(25*sh)),(ys + (45*sl)));
glVertex2i((xs+(26*sh)),(ys - (40*sl)));
glVertex2i((xs+(27*sh)),(ys + (35*sl)));
glVertex2i((xs+(28*sh)),(ys - (25*sl)));
glVertex2i((xs+(29*sh)),(ys + (20*sl)));
glVertex2i((xs+(30*sh)),ys);


glEnd();
}

b. Draw the shape of an eye from the front. Use GL_TRIANGLE_STRIP.