void waveFunct(float _amp, float _sampleRate){


 glBegin(GL_POINTS);

 _amp = 100;

 _sampleRate= mouseX;

for (int i =0; i< 360; i++){

float x = i; // this is the x thats used 

float y = _amp * d_sin((x/_sampleRate)*360 ); // this doesn't return x this gives a ratio of how often it gets sampled

glVertex2f((x+200),(y+200));


}

glEnd();

}