void drawArrowLine(int _i){
_i = _i-1;//toget rid of point at front
float strokewidthc = 10; // how much to times vector
float strokewidthd = 10; // how much to times vector
Vec2d a = drawLinePoints[_i];// point 1
Vec2d b = drawLinePoints[_i+1]; // point 2
Vec2d v = b-a; // get vector minus two point vects
Vec2d vp;
vp.x = v.y *-1.0;// times by inverse cosine is inversly proportional to sine
vp.y = v.x;
vp.normalize();
Vec2d c = a + vp * 20 - (v *2);
Vec2d d = a - vp * 20 - (v *2);
// draw arrow
glVertex2f(a.x, a.y); // puts points
glVertex2f(c.x, c.y); // puts points
glVertex2f(a.x, a.y); // puts points
glVertex2f(d.x, d.y); // puts points
glVertex2f(a.x, a.y); // puts points
glVertex2f(b.x, b.y); // puts points
}