Graphical interface 2:

This is the next generation of interface for this project, the below picture sequence demonstrates the "activation Balls" hitting the outer membrane and deforming it. With this occurrence, a serial message is sent out to the specified end device (in this case lights brightening ). As the outer membrane is hit the background lightens in color signaling a change of state(and actually changing state). When the square "hunter" eats an "activation ball" the scene dims and another serial message is sent out to the specified end device (in this case lights dimming ). and thats that.