When you input your heart rhythm and galvanic skin response into the system, according to your preferences the system gets “energized” with an influx of green activation balls. Once the balls are in play a red square comes into existence that hunts each ball and “eats” it. When a ball is eaten a message is sent out and the lights(or any other external elements) in the environment are dimmed (controlled). While the balls are being hunted, the center circle is hit by the green activation balls causing the lights to increment up with each hit. In this way the light level is adjusted till there are no balls left, and the levels are set. This example only uses one output (the lights) but many different outputs and inputs could be introduced into the system.
The other input/output objects can have an effect on one another, further regulating the system. In this example every time a person is active they want to receive more emails/phone calls as well as have the lights bright. To regulate these tasks they set the lighting object to output its own activation balls that will hit the email and phone shapes causing them to activate (checking emails and messages)
. This would mean as the user inputted her biometric data into the system, the lights would get brighter (if she was more) active AND she would also know to expect more phone calls/emails. In this way many inputs and outputs could be regulated at once.